LS, MS & US STEMInstructional Technology
Raised in New York, Evan Fuchs went on to earn a degree in psychology from the University of Michigan. He has been working with children ever since. As an occupational hazard of a lifetime among children in the classroom and on the playing fields, Mr. Fuchs is fluent in the world of comics, cartoons, video games, and most things a 12-year-old would consider fun. He is also a formerly sponsored paintball player, avid (although, admittedly, not very good) mountain biker, respected lacrosse coach, video game designer, and professional photographer. Thirsty for knowledge, he reads voraciously and has been a member of the Information Architecture Institute, as well as the International Game Developers Association.
In game design, the theory of Flow is often contemplated. Flow theory describes the mental state in which you are totally and positively absorbed in what you are doing. Time stands still, you are completely involved, and focus is energized (this is very similar to many definitions of ‘fun’). Kids understand this concept; they talk about athletes ‘being in the zone’ or ‘playing outside themselves’. To put in plainly: when working with children and adolescents, Mr. Fuchs has flow. Mr. Fuchs will be bringing his flow to Middle and Upper School STEM in addition to leading the instructional technology efforts of the Academy.
Over the past 17 years, Mr. Fuchs’ classrooms have always been refreshing havens for both the studious as well as the non-traditional students: those with an abundance of boisterous exuberance, impulsive wit, or underachieving genius. Kids have a built-in radar for adults who ‘get’ them, and in Mr. Fuchs, they are quick to sense an ally and kindred spirit. Mr. Fuchs’ guiding philosophy has always been quite simple: school should be fun. Very much a renaissance man himself, Mr. Fuchs successfully kindles and stokes the sparks within all his students.